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Shareware involved two different ideas: the method of distribution, and the trial to paid purchase model. Shareware was genius in encouraging users to copy pro
by T-hawk 12y ago
Shareware involved two different ideas: the method of distribution, and the trial to paid purchase model.
Shareware was genius in encouraging users to copy programs around to each other in the primitive days of computer connectivity. But that's just no longer needed with distribution on the Internet.
The trial to paid purchase model is alive and well everywhere. Freemium games, time limited trialware, in-app purchases. It's not even noticeable as a success story any more, since so much of the entire software industry works that way. The Commander Keen of 2015 is League of Legends.