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Fun trick: Pause the simulation with the space bar. Then, take your mouse and drag it on the surface of the water, you will notice it creates ripples but in the
by Exuma 12y ago
Fun trick: Pause the simulation with the space bar. Then, take your mouse and drag it on the surface of the water, you will notice it creates ripples but in the paused state.
Drag the mouse rapidly back and forth in a very tiny area so that it creates a layered 'ripple' that grows and grows. If you spend about 2 minutes doing this you can make the ripple go like 10 feet high completely off the screen.
Then unpause the simulation for a massive tsunami.
- JoshTriplett 12y agoRather than dragging, just click in the same spot hundreds of times to make a huge tower of water, then unpause to see a single ring of concentric waves and perfect wave reflection/interaction effects.
- iamcreasy 12y agoThis was really really fun! :D
- ldng 12y agoBut if you put the ball on half-way on the surface, it seems the water waves don't bounce on it. Or is it me ?
- LukeB_UK 12y agoIf you do it in the middle, you get some really nice patterns
- 0942v8653 12y agoOr automate the process: for i in $(seq 1 100); do cliclick c:.; done
- Rexxar 12y agoIf you click a lot, the level of water gets higher. Each click adds some water to the tank. edit: The white sphere don't use the real level of water to decide where it should float (when gravity is activated)
- lifeformed 12y agoOr paste this into the console: water.addDrop(x, y, radius, strength) 0,0 is the center, bounds are -1 to 1. 0.1 radius is a reasonable spike, 1 radius is a huge swell. 1 strength is really big. 10 is ridiculous. Try negative numbers too! Try: water.addDrop(0, 0, 0.1, 5)
- fatihpense 12y agoI got a very nice heart shape by dragging: http://i.imgur.com/0675p4W.png http://i.imgur.com/0675p4W.png