3 ms·
If you want closer performance characteristics and simpler use patterns, in the meantime, storing the parent GameObject by value rather than through a pointer m
by Rusky 12y ago
If you want closer performance characteristics and simpler use patterns, in the meantime, storing the parent GameObject by value rather than through a pointer might be easier.
- snake_case 12y agoFor some reason I had pointers on the mind. You're right, no real use for pointers in that scenario. Storing by value makes more sense.