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"- Never have treasure you can't get." " - Your first mistake." - King.com would say - " - Make it unreachable and leave users no choice but to pay to cross th
by _random_ 12y ago
"- Never have treasure you can't get."
" - Your first mistake." - King.com would say - " - Make it unreachable and leave users no choice but to pay to cross the difficulty threshold."
- Rolpa 12y agoHall talks about how to make enjoyable games, not massive margins. Sadly, the two seem to be increasingly disparate these days.