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I thought even to get voxels you first have to "solve sudoku"? You have sum of all the voxels "opacity" along rays from many directions and you want to know ea
by ajuc 12y ago
I thought even to get voxels you first have to "solve sudoku"?
You have sum of all the voxels "opacity" along rays from many directions and you want to know each voxel opacity.
- marvin 12y agoYes, my comment only treats the process from the point where you have a complete dataset of voxels to the point where you have a finished rendering. ahelwer didn't treat this part of the process in his comment.
- ahelwer 12y agoIt's much, much simpler than that. You just project a ray from the X-ray point source through the center of a voxel onto the detector, interpolate the X-ray energy detected, and add that energy to the sum in that voxel. Repeat for each voxel and each x-Ray taken (CT scans take a bunch of x-Rays going around in a circle), remove some noise, and boom you've voxelled the data. Fundamentally you're just summing the energy that passes through each point in space. It's trivially parallelizeable.