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Interesting. I am getting slammed in reviews for having ads in my game but I have 900K unique users since June and make $150/day net (for doing nothing). Perha
by z8000 17y ago
Interesting. I am getting slammed in reviews for having ads in my game but I have 900K unique users since June and make $150/day net (for doing nothing).
Perhaps I could integrate in-app purchases and disable the annoying ads per user once they purchase anything. That could get users invested in the possible stream of purchases, would remove complaints about ads, and could be lucrative.
- mattiss 17y agoWhat's your app?
- patio11 17y agoYet again I wonder who pays all these money for iPhone ads. That is something on the order of a $15 CPM for showing ads to whining anti-commercial (if fairly affluent) users. Anyhow, I think you'll find that pathological users (i.e. ones who complain about ads) will not be improved by being told they have to pay money to play. They hate that notion, too, almost more than they hate your ads. If you switch to a free trial model, they'll hate that, too. They're unwilling to pay any price for your application. This is one reason why I don't write software for these people.