3 ms·
To my understanding most non-XCode iPhone solution requires XCode at some point. Adobe is the only one that goes directly to .ipa. See John's comment: http://w
by jeremychone 17y ago
To my understanding most non-XCode iPhone solution requires XCode at some point. Adobe is the only one that goes directly to .ipa.
See John's comment: http://www.bitsandbuzz.com/article/adobe-on-iphone-will-apple-allow-it/comment-page-1/#comment-4494 http://www.bitsandbuzz.com/article/adobe-on-iphone-will-appl...
- GHFigs 17y agoHow is that relevant to what I said? Why would Apple have a problem with people not using Xcode? As long as you're delivering an appropriately signed binary, I don't see how it would make any difference to them what IDE you used.
- jeremychone 17y agoTime will tell. Right now Adobe is bypassing entirely Apple workflow to produce a iPhone Apps. Other tools play along. Will see what will happen. I would be happy to be wrong on this one.
- GHFigs 17y agoYou are wrong, that's what I'm saying. Apple has already approved applications built with Flash CS5. I don't understand what your basis for thinking they would have a problem with it is. Adobe is producing native ARM code, not including a separate runtime, you still have to be in Apple's developer program, and still have to use Apple-issued code signing certificates. You're not bypassing anything that Apple actually cares about.