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One critical tipping point that I've observed (as a developer) is the difference between $.99 and Free. Early in the app store Apple decided they you could onl
by jasongullickson 17y ago
One critical tipping point that I've observed (as a developer) is the difference between $.99 and Free.
Early in the app store Apple decided they you could only leave feedback for apps that you actually installed. From that point on, you had to download the app to rate/review it and if it was a paid app, you had to pay for the privilege.
This seemed to filter out allot of the off-the-cuff negative comments for paid apps; maybe because it raised the "bozo threshold" or maybe because when you pay for something, you try harder to get something out of it. Either way, negative reviews for paid apps dropped for me (and seemed to across the board).
I'm experimenting with this again by making one of my paid apps free for a week, we'll see what the score looks like after that.
- pchristensen 17y agowe'll see what the score looks like after that. Please do share when you have the results!
- jasongullickson 17y agoSo far the results are surprising. I expected a large influx of critical (i.e., bad) reviews (given the large increase in downloads) but instead I received just a few but they were either positive or if not completely positive, very well-thought-out and constructive. The next test will be to see what happens when the price goes back up (tomorrow is the last day the app will be free).