3 ms·
There are some other helpful reads in the field of games AI: Killzone's AI: dynamic procedural combat tactics (interesting for its use of tactical analysis): h
by angersock 12y ago
There are some other helpful reads in the field of games AI:
Killzone's AI: dynamic procedural combat tactics (interesting for its use of tactical analysis):
http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf
Misc. coverage of the HL1 AI stuff:
http://aigamedev.com/open/article/halflife-sdk/ http://aigamedev.com/open/article/halflife-sdk/
http://twhl.info/articulator.php?art=29 http://twhl.info/articulator.php?art=29
The Quake 3 Arena Bot (interesting for use of fuzzy logic and GA in training):
http://fd.fabiensanglard.net/quake3/The-Quake-III-Arena-Bot.pdf http://fd.fabiensanglard.net/quake3/The-Quake-III-Arena-Bot....
The AI Systems of Left 4 Dead (interesting for focus on player state modeling):
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf http://www.valvesoftware.com/publications/2009/ai_systems_of...
Steering Behaviors for Autonomous Characters:
http://www.red3d.com/cwr/steer/ http://www.red3d.com/cwr/steer/
Artificial Stupidity: The Art of Intentional Mistakes (interesting for how it helps you train players):
http://www.liden.cc/lars/WEB/Resume/Papers/2003_AIWisdom.pdf http://www.liden.cc/lars/WEB/Resume/Papers/2003_AIWisdom.pdf