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The implications for this tech isn't more realistic objects but on team size (we're more limited by memory/fill rate/load times/bandwidth/storage limitations th
by teamonkey 12y ago
The implications for this tech isn't more realistic objects but on team size (we're more limited by memory/fill rate/load times/bandwidth/storage limitations than our ability to accurately recreate an object).
I don't know if they outsourced any of this work but their company consists of 8 people. Compare that to a AAA team that might have, say, 10-20 dedicated artists working flat-out for a couple of years.
- con-templative 12y agoMy artist friend didn't seem too worried by it. I have no idea if this is common in the industry, but he was saying that much of the artwork is already outsourced to cheaper foreign artists.