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Having tried an Oculus Rift generation 3, where the tracking is PERFECT and the resolution is adequate, I think VR will do better in 2015 than he suggests.
by rjurney 12y ago
Having tried an Oculus Rift generation 3, where the tracking is PERFECT and the resolution is adequate, I think VR will do better in 2015 than he suggests.
- at-fates-hands 12y agoDoes Oculus Rift have any plans to make this an online product where you can play with other Oculus players? I haven't seen any information about any plans to create an online gaming presence, but I can definitely see a lot of great commercial applications for it already.
- Kiro 12y agoDo you mean like Steam? Oculus Rift is just a monitor so of course there will be multiplayer games if that's what you're speaking of. Anyone can develop a game for it and there already are ports of Quake etc out there. No need for Oculus themselves to be involved.
- GraffitiTim 12y agoI assume you're referring to the Crescent Bay prototype, and I agree. The Gear VR will help too, as will potentially their acquisition of Nimble VR (more robust hand-tracking than the Leap). That said, 2015 is just the beginning of the VR explosion, and Fred Wilson's prediction is phrased vaguely enough that he could probably claim it to have been accurate at the end of 2015 either way.
- Morphling 12y agoAt first Oculus seemed like a cool idea, but you can really only play "simulator" games with it, games where you sit in a vehicle otherwise it ruins the VR feel and you might as well just play on a monitor. Only other thing I've seen was some sort of sculpting thing, but I'd imagine the novelty would wear out there pretty fast. More I think about whole VR thing the less I think it will actually be a thing. I'm sure when Oculus Rift comes out for reals a lot of people are going to buy them, but I don't really see a lot of value for developers supporting them in most games, but someone comes up with killer app/game for it.
- v2vz 12y agoI agree, that's why I'm keeping my eye on Magic Leap in 2015. If they can really compactly do what their patents show, they will change everything and be a great platform for not only games, but get us away from all these screens in general.
- 0x5f3759df-i 12y agoThat's why, in my view, the most important thing for VR to be successful isn't just getting the headset perfect. The most important thing is a better input technology. If that is hand tracking, body tracking, or something else, I don't know but I do know this is one of the most important things to make VR achieve it's potential.
- dgallagher 12y agohttp://www.twitch.tv/gyratory/b/601749359 http://www.twitch.tv/gyratory/b/601749359 That's an early VR demo of TxK, being ported from PS Vita, which is a Tempest remake (fast paced twitch shooter). I haven't played it myself, but those who have say great things about it. An example of a non-simulator game. What's remarkable is Jeff (one of the dev's) doesn't have the ability to see stereoscopic vision. Most of TxK is played facing towards a web without lots of head turning. Certain games like this will benefit simply by being in 3D, along with VR's total-immersion effect.
- gumby 12y ago> At first Oculus seemed like a cool idea, but you can really only play "simulator" games with it, games where you sit in a vehicle otherwise it ruins the VR feel and you might as well just play on a monitor. Check out castAR which you might consider an "inside out" VR experience that projects the virtual world into the real world. Thus you can walk around and look at 3D objects from all sides, see other players, your coffee, or whatever is in the real world, instead of the VR approach of sitting in one place looking around. So it's a way of working you can't do with a monitor. (CastAR can run regular VR apps too with a small adaptor, but that feels less compelling than the mixed/augmented reality) http://www.technicalillusions.com/ http://www.technicalillusions.com/ (note: We're hiring in Mountain View!)
- gfodor 12y ago
- gfodor 12y agoNot to mention that Oculus has already shipped a consumer device, the Gear VR. So, we have an existence proof that they can ship something real. It's not being heavily marketed yet, and requires the Note 4 so it's expensive, but it's a great VR experience in a consumer-friendly form factor. There are a lot of challenges ahead (and a bit of a chicken and egg problem vis a vis customer base/content) but I think there's a good chance VR is going to be the gift to give for the holidays in 2015.