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Open-source physics engines (2011)
- deleted 12y ago[deleted]
- SloopJon 12y agoODE seemed promising when I looked at it several years ago. Bullet is also quite popular. Searching for a comparison of the two led me to An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations: http://elib.dlr.de/79462/1/74320346.pdf http://elib.dlr.de/79462/1/74320346.pdf The authors, who were already using Bullet, concluded that "Newton and PhysX would be valuable candidates to compete with Bullet for integration in our current simulation environment."
- Scramblejams 12y agoBullet seems to be the most mature of the game-oriented physics engines, but its story for those of us not using C++ is significantly less compelling. Bullet 2 doesn't have much of a C API, while Bullet 3 requires a high-end desktop card, considerably narrowing your customer base. Guess I'll have to re-evaluate the alternatives or resign myself to a truckload of shim C++. C++'s generally poor interoperability has been annoying me since the 90s. :-(
- Zardoz84 12y agoFor .NET there is BEPU http://bepu.squarespace.com/ http://bepu.squarespace.com/