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>Usually, everyone will focus on keeping the strongest player from winning Do you have any specific examples of how this happens? One of the design goals of Do
by dmurray 12y ago
>Usually, everyone will focus on keeping the strongest player from winning
Do you have any specific examples of how this happens? One of the design goals of Dominion is that there are no "kingmaker" mechanics, so you never have a choice of which player to attack or help. Cards that allow interaction usually target either the player to your left, or all other players.