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> Telepresence has been tried. It fails. Oculus won't succeed either. Why not? Because humans value eye contact. Your Oculus won't have that, and hence it will
by guiambros 12y ago
> Telepresence has been tried. It fails. Oculus won't succeed either. Why not? Because humans value eye contact. Your Oculus won't have that, and hence it will fail for that reason.
I don't want to get in the middle of the love affair between you two, but just want to add my 2 cents that telepresence will likely play a huge role in VR over the next 5-10 years.
Technology isn't quite there yet, but there are several interesting initiatives in this area. Philip Rosedale (yes, the same Philip from Linden Labs/Second Life) has been actively researching and pushing the boundaries of facial expression with his High Fidelity project [1]. Not sure it'll ever become a consumer product, but the potential is obvious. I saw him demo'ing his alpha version earlier this year, and it was amazing. Even though it was an avatar-based chat, the fact you can see the eyes moving and the face conveying emotions, brings the experience to a whole new level, well beyond the uncanny valley.
The addition of facial expressions and other forms of body language are obvious extensions for Oculus. Case in point: they just acquired Nimble VR [2], and will likely incorporate their hand tracking technology into a future CV1 or CV2. Facial expression and eye tracking is likely a bit further down the road, but not that far.
[1] https://highfidelity.io/ https://highfidelity.io/
[2] http://nimblevr.com/ http://nimblevr.com/
- deleted 12y ago[deleted]