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What? Mobile hasn't hijacked Oculus development. They are still working on more "normal" headsets. The DK2 is now widely available and the CV1 is still the firs
by forrestthewoods 12y ago
What? Mobile hasn't hijacked Oculus development. They are still working on more "normal" headsets. The DK2 is now widely available and the CV1 is still the first big target. The demos they've been showing to wow and awe show beefy demos on beefy PC hardware.
I think I know why you're confused. Carmack has personally been focused 100% on mobile. So all the interviews with him are mobile mobile mobile. But they have a lot of people working on a lot of things. Mobile is one of several pieces to the puzzle.
- sillysaurus3 12y agoUntil Facebook commits to launching a non-mobile consumer version, then the DK2 and CV1 don't matter, except as dev milestones. I'm not convinced that Facebook is willing to settle for developing a "mere" gaming machine, which is what DK2/CV1 are. They seem to want to make it something more. And that could backfire badly, unless they deliver some very compelling experience.
- forrestthewoods 12y agoHuh? Your post makes no sense. CV1 literally means "consumer version 1".
- sillysaurus3 12y agoHas Facebook said their first shipping product will be a gaming machine? If not, then we should probably take that name with a grain of salt.
- forrestthewoods 12y agoAgain, huh? DK2/CV1 is not "a gaming machine". It's just a VR headset you plug into your desktop or laptop. It can then be used for games and non-games as they user pleases. It will not, and has never intended to, be used solely for games. Games are a great use case but so are panoramic images and movies.
- sillysaurus3 12y agoWhy are you being so uncharitable with your responses? All of that is exceedingly obvious. But you know what else is obvious? A product needs to be used for something. That "something" was originally intended to be games, and that's the reason the Oculus fundraiser was so wildly successful. You can go watch the Kickstarter video right now, and it will bear that out. It's simply crazy how quickly history is apparently rewritten. Now, go ahead and name some non-gaming uses of CV1. I bet you can't come up with anything compelling, like something that an average person might want to spend hundreds of dollars to get. It sounds like you're handwaving that away as not a big deal. But if it isn't intended solely for games, then what is it intended for? What will people do with it? Movies are a social experience, and anyone who has ever cuddled while watching a love story will attest. Nobody in that situation will put on a cyborg headset to watch the movie. That's both a gimmick and a dangerous distraction from delivering on Oculus's real potential. Hilariously, the Oculus might be the ultimate way to watch porn. That's one of the few non-gaming activities I could imagine someone being willing to drop $hundreds for. But if it's a glorified porn box, then that's an unfortunate outcome compared to what it could have been: a revitalization of the gaming industry at large.
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- nitrogen 12y agoNon-gaming applications: the metaverse, medical imaging, architectural visualization, telepresence/3D video conferencing, 3D photography, FPV piloting of RC aircraft, ...
- convulsive 12y ago>Now, go ahead and name some non-gaming uses of CV1. I bet you can't come up with anything compelling False. I own a DK2, which I regularly show to other non-gamers. It always blows their mind and they immediately start considering possible applications in their fields (film, medicine, architecture, dataviz, installation art, etc). I've even gotten people to introduce it to their coworkers and bosses to consider using it in some capacity.
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- thefreeman 12y agoYou pretty much hit the nail on the head. As a Carmack fanboy I have really only been reading things dealing with him. Glad to hear my misgivings are hopefully false.
- CyberDildonics 12y agoAs a fellow Carmack fanboy, trust that he knows what he is doing. Mobile will be very important as will the PC for some similar and some dissimilar reasons. Imagine how freeing it will be to be in VR standing up or in a lazy boy and be able to use an immersive environment. There are already a lot of battery packs for cell phones with 3 times the capacity of a normal battery too. So basically both are important and Occulus has the resources to not have to make a choice about working on one or the other.