3 ms·
I saw a video titler which solved the problem of expensive memory by keeping the frame buffer compressed, and decompressing it at frame rate. I remember that c
by jhallenworld 12y ago
I saw a video titler which solved the problem of expensive memory by keeping the frame buffer compressed, and decompressing it at frame rate. I remember that composing the image was very slow (on a 4 MHz 68000). The compression algorithm was run length limited.
The product was the Vidstar-2000 from Video Data Systems in 1984.
- rasz_pl 12y agoSome early flight sims used a trick of rendering just before electron gun beam. You only needed a small amount of ram for a big screen, as long as you were able to keep up with the beam.