4 ms·
> If it is really desired you could implement throttling according to packet loss, but not in the way that TCP does it - by buffering and waiting - instead you'
by asuffield 12y ago
> If it is really desired you could implement throttling according to packet loss, but not in the way that TCP does it - by buffering and waiting - instead you'd just send packets every N frames. You can't do that if you're just using TCP since you don't know when packets are dropped.
It is really desired (and there are a bunch of ways to do it, and plenty of libraries that already implement them). Please, please implement protocols in this way, and not in the way described in the article.
- gafferongames 12y agoYou're going to be really disappointed when you learn how most games have been networked over the past 10 years.