3 ms·
To be clear, not all games are networked using the deterministic lockstep technique but most realtime games (FPS and so on) do use UDP to send time critical dat
by gafferongames 12y ago
To be clear, not all games are networked using the deterministic lockstep technique but most realtime games (FPS and so on) do use UDP to send time critical data, and implement some aspects of reliability, ordering and congestion avoidance within their own custom protocol.
- jtown_ 12y agoYeah sorry -- I should have been more clear. I didn't mean to imply most games use deterministic systems.