3 ms·
The only problem with Lua is how slow it is. I'm quite fond of LuaJIT, though, because it isn't slow.
by striking 12y ago
The only problem with Lua is how slow it is. I'm quite fond of LuaJIT, though, because it isn't slow.
- fit2rule 12y agoRight, that is of course the truth: LuaJIT is fast.
- marktangotango 12y agoThis is the first time I've read this sentiment, Lua is purported to have one of the leanest, fastest interpreters around (not talking about luajit of course). Can you talk about your experience?
- striking 12y agoThe Grit Engine [1] and Love2D [2] are fun, useful engines that make making games easier, in Lua. Except they're slow as all get out; the only cap on the framerate is literally Lua. If you don't use spritesheeting to its maximum degree, you can't even squeeze out 60fps for a moderate size game. [1]: http://www.gritengine.com/ http://www.gritengine.com/ [2]: https://love2d.org/ https://love2d.org/
- jack9 12y agoLua is quite fast. The algorithms you can implement in Lua are all slow unless you want to make an optimized structure for every kind of lookup you want to do. Lua reminds me of a hobbled javascript.