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so one thing is that battlecries trigger before the "summon" effect, and it's a stack, so you do one effect, resolve those consequences, and then go to the next
by rtpg 12y ago
so one thing is that battlecries trigger before the "summon" effect, and it's a stack, so you do one effect, resolve those consequences, and then go to the next effect. In the case of multiple effects being added due to one effect, it goes by seniority (cards that have been on the board longer trigger first).
There's a decent amount of noted rules on it, but you get some strange things like Kel'Thuzad ( which was completely borked on release, not sure about it now). I think the general rule is "the code is the spec"
- 147 12y agoRight. The problem with Kel'Thuzad is that they changed some interactions to fix bugs and they don't really tell you.
- scrollaway 12y agoBattlecries happening before the summon is a popular opinion but I have strong reasons to believe it's wrong. However, I wrote above the series of events that leads to the CARD_PLAYED event to happen after the Mad Scientist is dead, so Mirror Entity indeed summons the copy after the battlecry has happened. So basically, battlecries in this case have precendence over secrets so to say. But the minion is already on the field. This is important because, say you had a Cult Master that ALSO had a "deal 1 damage" battlecry and you played it, killing one of your own minions with it: it would see the death, as it is already on the field. Regarding Kel Thuzad, we're again talking about ordering issues. What could have happened is something such as the aura/internal tag it was setting disappearing a tad too late after its death as during end of turn, if killed by an END_TURN effect, the aura would trigger before it disappears. But all of this is extremely internal. If the designers believe it's a bug, then it's a bug. That's why I'm not touching Warsong Commander yet. :)