3 ms·
Erm??... That's a biased renderer that uses all sorts of caching and approximations that there's no CPU-based renderer that supports (VRay's closest with it's
by berkut 12y ago
Erm??...
That's a biased renderer that uses all sorts of caching and approximations that there's no CPU-based renderer that supports (VRay's closest with it's ability to configure primary and secondary rays using different irradiance cache methods), and as Redshift doesn't support CPU rendering, it's hardly a comparison worth talking about as you'd be comparing different algorithms. The pure brute-force without any caching numbers I've seen for it don't look any better than the other top CPU renderers doing brute-force MC integration.
Also, a quibble, but I guess by "high-end rendering world" you mean archviz (where VRay and 3DSMax are dominant) and a few small VFX studios who happen to be running Windows?
- Varcht 12y agoYour selling it a little short, pretty much everyone not doing feature films like game cinematics, commercials and product viz.
- berkut 12y ago"Pretty much everyone" Really? I know companies like Blur are trialling it, but they're still using VRay. I know The Mill have done stuff with it, but they're still using Arnold too.
- Varcht 12y agoI mis-read, thought you were saying not many studios using windows and VRay, agree on Red Shift.