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The problem with this question is that if you've asked someone who's played Monopoly a lot, also the old DOS version, and the latest EA versions - he/she might
by malkia 12y ago
The problem with this question is that if you've asked someone who's played Monopoly a lot, also the old DOS version, and the latest EA versions - he/she might stick to concrete implementations and go in details how it could be done (since it's out there).
http://www.abandonia.com/en/games/895/Monopoly+Deluxe.html http://www.abandonia.com/en/games/895/Monopoly+Deluxe.html
http://www.textmodegames.com/download/monopoly.html http://www.textmodegames.com/download/monopoly.html
And here complete list:
http://en.wikipedia.org/wiki/Monopoly_(video_games) http://en.wikipedia.org/wiki/Monopoly_(video_games)
http://www.mobygames.com/search/quick?q=monopoly http://www.mobygames.com/search/quick?q=monopoly
- kraigh 12y agoI think that would still be valuable though- If you (the interviewer) had done your homework, you should be able to recognize these concrete implementations, and ask the interviewee to elaborate on how they might improve the design. Best case the interviewee starts innovating a bit, and you get a glimpse into his/her design process. Worst case it becomes clear that the interviewee can only follow patterns that he/she is already familiar with.
- alangpierce 12y agoYou would probably also get the opposite problem: I bet some people (particularly international candidates) have little to no experience with Monopoly, and the question would be unfair to them. If the goal is to start with their vague understanding of the game and see what gaps they fill in and what assumptions they make, then it doesn't work very well if you have to explain the game from scratch. It also takes quite a bit of time to explain the game if someone hasn't seen it before, which doesn't feel like a very efficient use of interview time.
- malkia 12y agoYup. Asking poker, bridge, santase, chess, etc. rules at interview is tricky.