3 ms·
They'll hire you, exploit you, and then fire you when the funding dries up. Your "customers" will whine endlessly about every change you make, and every change
by angersock 12y ago
They'll hire you, exploit you, and then fire you when the funding dries up. Your "customers" will whine endlessly about every change you make, and every change you don't, and then cry out at having to pay more than nothing for your game. The industry mostly only has big publishing houses and captive studios left, and has bar none the very worst sort of customers you'll ever get--just go read through the user feedback on the Steam store.
Importantly this:
http://www.puppygames.net/blog/?p=1574 http://www.puppygames.net/blog/?p=1574
And this:
http://www.fdg2013.org/program/papers/paper06_zagal_etal.pdf http://www.fdg2013.org/program/papers/paper06_zagal_etal.pdf
And this:
http://www.developereconomics.com/mobile-gaming-dirty-secret/ http://www.developereconomics.com/mobile-gaming-dirty-secret...
I would never in a million years recommend anybody entering the industry at this point unless they are making an independent game by themselves--and even then, only as a hobby.
If you want to learn something, keep it as a hobby. It'll be a lot of fun, you'll learn a lot, and maybe you'll even get to sell your project. But don't don't don't try to make a living from it.
- 0mbre 12y agoThanks for the cold hard truth. Seems to make lot of sense. Will take it as a hobby for now and see where it leads me.