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Out of curiosity, what tools do you use to make the artwork for your games? Anything outside of the standard linux image applications (gimp, inkscape) ? I've al
by untothebreach 12y ago
Out of curiosity, what tools do you use to make the artwork for your games? Anything outside of the standard linux image applications (gimp, inkscape) ? I've always been curious about making my own game, but when I sit down to work on the art assets, I end up getting very frustrated and tend to put those projects aside.
- reidrac 12y agoI use Gimp mostly, once I learnt how to tweak it for pixel art it is quite good. For me all starts with the right palette. It really helps to get what you're looking for. I usually work with 64 colors (unless there's any special restriction, of course).
- radicaledward 12y agoDid you use any guides or anything specific to get started on pixel art in gimp? If not, any advice?
- reidrac 12y agoThere are some pixel art tutorials: http://www.pixelprospector.com/the-big-list-of-pixel-art-tutorials/ http://www.pixelprospector.com/the-big-list-of-pixel-art-tut... For me it really helped to configure Gimp for pixel art: set the pen to 1 pixel, save some palettes, set the grid to 8x8 when doing Spectrum graphics, a keyboard shortcut to show/hide the grid, etc. Gimp defaults are not good for pixel art. Other than that, jut zoom as needed. I usually scale the games x3 when trying a retro style, but in Gimp I draw mostly at x8.
- radicaledward 12y agoThanks! I will give it a try!
- wtracy 12y agoAlso, keep multiple windows open at different zoom levels! It's pretty ancient, but here's Larry Ewing's notes on how he created the original Tux image in Gimp: http://isc.tamu.edu/~lewing/linux/notes.html http://isc.tamu.edu/~lewing/linux/notes.html