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I'm currently taking an introductory course in computer graphics and we've been taught most of the things covered in this article, including the theory of the P
by ryanseys 12y ago
I'm currently taking an introductory course in computer graphics and we've been taught most of the things covered in this article, including the theory of the Phong lighting model and the graphics pipeline with different types of shaders. This is more or less a 25,000-foot overview of how computer graphics works and how the images on your screen came to be. It's highly interesting stuff and knowing a small amount of the math behind how it works really gives me an appreciation for the things I see in video games and 3D animations. I wish this article had gone further to explain how the GPU actually produces results in the highly-parallel way that this articles seems to skim over.