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This is basically unusable on an iPhone 5S - text/elements bleeding off the panel, unclear scroll areas (easy to swipe the background scroll area). I thought th
by debaserab2 12y ago
This is basically unusable on an iPhone 5S - text/elements bleeding off the panel, unclear scroll areas (easy to swipe the background scroll area). I thought the big use case of MD was to deliver a more intuitive interface especially on mobile. This misses the mark by a wide margin.
- deleted 12y ago[deleted]
- Sakes 12y agoThe purpose of material design is to provide consistent design principles across applications and devices (mobile/tablet/desktop). This repo is still very infantile, I'm sure your issues will eventually be addressed.
- warfangle 12y agoLooks like this happens on any device in portrait mode. The text in buttons doesn't wrap, for example - and the main content covers up the menu on the left. Ideally on a narrow-width device, the menu on the left would show/hide with a layered animation. While this is a good material design implementation for desktop and tablet users, it looks like small-form-factor design was forwent.
- FezVrasta 12y agoCurrently this framework supports only desktop devices, the demo is not yet compatible with mobile but will be soon (let me find some time to work on it :P)
- Sakes 12y agoYou are doing great work Fez, you are very active/responsive to the issues on github. Anyone involved in the project knows the effort that has gone into it. I will be using your repo later this month, and will be more than happy to help contribute to your library.