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Thanks! However, in this list I tried to focus on actual games: - capturing parts of a real scientific phenomena, - AND actually playable (you can play for f
by stared 12y ago
Thanks!
However, in this list I tried to focus on actual games:
- capturing parts of a real scientific phenomena,
- AND actually playable (you can play for fun, not "for classroom only").
[OK, maybe "Parable..." is here a stretch, but I could not resist adding it.]
(And, for example consider Falstad's applets as one of my biggest inspirations ever - especially the Ripple Tank and the 1D Quantum Mechanics; but also electric circuits are very nice, and inspired things like iCircuit!)