2 ms·
> Of course, it's completely reasonable to expect such games to bring their own PRNG implementation for that. Indeed. I was going to point out that rand() and
by clarry 12y ago
> Of course, it's completely reasonable to expect such games to bring their own PRNG implementation for that.
Indeed. I was going to point out that rand() and random() might be horrible options even if you want a deterministic, repeatable stream of random numbers. I am pretty sure celeron55 initially tried using these functions in world generation for minetest, and seeing the rng's output as cubes in a 3D image made it hilariously clear how predictable and patterned the output is.