4 ms·
A few more interactive things to add to that list: Interactive tutorial on sequent calculus: http://logitext.mit.edu/logitext.fcgi/tutorial http://logitext.mit
by notthemessiah 12y ago
A few more interactive things to add to that list:
Interactive tutorial on sequent calculus:
http://logitext.mit.edu/logitext.fcgi/tutorial http://logitext.mit.edu/logitext.fcgi/tutorial
Math and Physics applets, mostly on wave mechanics (Java)
http://www.falstad.com/mathphysics.html http://www.falstad.com/mathphysics.html
Ancient Greek Geometry
http://sciencevsmagic.net/geo/ http://sciencevsmagic.net/geo/
Dragonbox (iPhone game to teach algebra to kids)
http://archive.wired.com/geekdad/2012/06/dragonbox/ http://archive.wired.com/geekdad/2012/06/dragonbox/
- stared 12y agoThanks! However, in this list I tried to focus on actual games: - capturing parts of a real scientific phenomena, - AND actually playable (you can play for fun, not "for classroom only"). [OK, maybe "Parable..." is here a stretch, but I could not resist adding it.] (And, for example consider Falstad's applets as one of my biggest inspirations ever - especially the Ripple Tank and the 1D Quantum Mechanics; but also electric circuits are very nice, and inspired things like iCircuit!)