2 ms·
Patronage is an interesting and potentially great model (ref: the "1000 true fans" approach), but it's kind of a half-step in the right direction. It is part of
by jonnathanson 12y ago
Patronage is an interesting and potentially great model (ref: the "1000 true fans" approach), but it's kind of a half-step in the right direction. It is part of a fuller panoply, but not complete in and of itself. A step further would be segmentation (and subsequent addressing) of one's audience—be they patrons, regular customers, or casual viewers/listeners/readers. Create flexible, multiple ways for people to get to, consume, and pay for your content. Experiment with different channels, different messaging, different price points, and different versions of your content for those channels. Essentially, what you're doing is allowing consumers to segment themselves, by opting into the types of content (and according price points) that best fit their needs.
This is different from a classic up-sell strategy. Up-selling is offering everyone the same baseline, then either encouraging or goading people into paying for "value-adds." Instead, consider that your audience is heterogeneous in terms of what it wants, what it likes about you, which aspects of your content (or you) it values most, and what it considers those aspects to be worth. One size does not fit all. So sell more than one size.
[Note that this is not an inducement to cheat people. Don't try to pawn off the exact same content at different price points on different channels. If you're going to segment-and-address, you need to customize for each segment. Kickstarter campaign structures, for example, offer a decent framework by which to do this.]
- egypturnash 12y agoI think the clearest sign that Patreon is doing something that's significant is this: I started a Patreon for my comics because my fans asked me if I had one. It's grown slowly over the past year; I currently get $91 every time I draw a page of my comic, and made about $450 last month - with zero effort on my part beyond putting a few links to it here and there on my site, and talking about it on Twitter and my blog when I first set it up. Sure, there are a million ways I could distribute my comics and get money for them. But every new channel I try to play with is time I'm not spending on the comic. Maintaining two channels (free on the website, publishing books via Kickstarter and selling them at various comic conventions) already takes up a lot of my energy that I'd rather be spending on drawing more pages. (said comic is http://egypt.urnash.com/rita/ http://egypt.urnash.com/rita/, since I always get a few people asking where it is if I don't post a link to it when I mention it around here.)