3 ms·
Oh yeah, of course there are big engines that also do that (with much more platform support), I was just using my own experience as an example to show that you
by NickPollard 12y ago
Oh yeah, of course there are big engines that also do that (with much more platform support), I was just using my own experience as an example to show that you don't even need a huge team supporting it. I remember back in the day working on a PC/Wii/X360/PS3 engine, that was fun but definitely a lot more effort.
I develop with GCC rather than VS, but I have much the same setup with a single makefile that can build for different targets instantly, e.g.
> make (for PC)
> make android (builds and deploys to a connected android device)