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This is why I am such a advocate of Unity, I know it didn't work out for them, but if you stage it right you can easily port to about anything worth porting to.
by benmcnelly 12y ago
This is why I am such a advocate of Unity, I know it didn't work out for them, but if you stage it right you can easily port to about anything worth porting to. I tend to start out with Desktop since it has the highest curve for quality and performance, and go from there.
- TillE 12y agoThe great thing is that there are a ton of good cross-platform options available now, not just Unity. From commercial alternatives like UE4 to solid open-source libraries like SDL2, or just using OpenGL ES. If you have even the slightest inclination to release on multiple platforms, you should be building it as cross-platform from the beginning. There are very few reasons not to.