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Games are not a good example because - 1. Most games now have online activation and require continuous online checks to work - for example, none of my Mass Effe
by radmuzom 12y ago
Games are not a good example because -
1. Most games now have online activation and require continuous online checks to work - for example, none of my Mass Effect 3 DLCs work if Origin cannot verify the status of the DLC online every time I try to play them.
2. Something similar to above implemented for music will mean that you will be able to listen to a song only when an online service authorizes it - everytime you want to listen to it.
Then people will start complaining how DRM is evil, and the big companies are ripping them off.
I don't have a solution for this, but I don't think games is a good analogy.
P.S Most modern games requires GBs rather than an old-fashioned 700MB CD. For example, Far Cry 4 requires 28GB of disk space to be installed.
- Mithaldu 12y ago> 1. "Most" is a massive exxageration. Origin is a small sampling of all that's on the market. > 2. Steam has solved this, and so has Google Play Music: Cached authorization. I'm not entirely sure how they do it, but on both services i've been able to access the games and music even when i was entirely without service for long periods of time. Plus, there's always GoG. > P.S I said on average. Even in this day and age you'll have games that are around 50 MB and less. Maybe you need to stop focusing on AAA titles so much. :)