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How can something be both compelling and at home/comfortable? If you're using the definition of compelling that you appear to be, they're concepts on opposite
by forgottenpass 12y ago
How can something be both compelling and at home/comfortable? If you're using the definition of compelling that you appear to be, they're concepts on opposite sides of the same spectrum.
This framework stands in contrast to that, making things dull and boring.
Dull and boring sounds UI to me exactly like at home and comfortable. Compelling sounds like the day to day trend hopping that we see all the time. The frantic activity means it can pick up usability and interaction improvements at a faster clip, but that's a byproduct.
But the entire reason for this conversation could have little to do with Flakes' decisions and be more reflective of the way design will overloads existing words with new vague meanings and create statements that are illegible to people not versed in the existing narrative.
- rrrx3 12y ago"Compelling" refers to aesthetics and feeling of reward when using the application - "This is an attractive application that makes me feel good when i use it", while "at home & comfortable" means supporting the perpetual novice, allowing easy correction of errors, and lessening complexity - "I can make changes confidently without fear of fucking up because I know what all of these controls do and how they work." The two ideas are most certainly not at odds with each other. To put it bluntly, this framework does neither. It's a plain "business skin" on some well-worn but generally unusable interaction patterns, as I mentioned in an earlier comment.