5 ms·
In your last example about the harmonics, I can see that being so in the most simple case, but surely that's a limitation of the playback system, not the storag
by badsock 12y ago
In your last example about the harmonics, I can see that being so in the most simple case, but surely that's a limitation of the playback system, not the storage medium. And isn't that addressed by the oversampling that is used almost universally in DACs now?
- ecocentrik 12y agoIt's a limitation of the recording/storage medium and is addressed by oversampling and low pass filters in ADCs in acoustical recording. Most audio recording, processing and mixing is performed in 24 or 32 bit. Once the data is down sampled for distribution in 16bit 44.1Khz you run into the limitation again where you have fewer samples to represent higher frequencies. The only remedy is to attenuate those frequencies before downsampling. I'm unsure of the role oversampling plays in DACs so I can't speak to that.
- badsock 12y agoMy understanding is that oversampling is done in DACs so that digital filters can be applied without introducing the effects that you describe at the top end of the frequency range. Basically it interpolates to a higher sample rate so that there's more play in filter selection/application. In terms of attenuating the high frequencies before downsampling - have I misinterpreted Nyquist? I thought that there was no loss in fidelity, right up to half the sampling rate.
- ecocentrik 12y agoI figured it had something to do with the application of digital filters. There are only two significant samples of a source at half the sampling rate, so it should be able to represent a frequency at exactly half the sampling rate but I can't see how it could accurately represent a frequency at just a few hz below 1/2 the sampling rate. Notice I'm using the word frequency. A sine wave with a frequency of 22,050hz encoded at 16 bit 44Khz is not going to look anything like a sine wave.
- badsock 12y agoRight, 22,050hz looks exactly like a triangle wave on a computer screen. The thing is that a triangle wave is composed of a fundamental sine wave (22kHz), and a series of ascending odd harmonics above it. So after the filters nix everything above 22kHz it looks exactly like a sine wave on a scope. So you're right that you lose information as you go higher in frequency, but there is also commensurately less need for information to recreate it precisely because the filters remove the detail anyway (and if not the filters, the human ear).
- ecocentrik 12y agoSure 22,050hz and 11,025hz get smoothed out into perfect sine waves and the human ear can't hear 22Khz anyway. But the Nyquest frequency isn't some magical threshold that you cross and suddenly everything is perfectly preserved. It's a folding frequency that determines where aliasing is going to occur, or rather where it's not going to occur. A 44Khz sampling rate is based roughly on western tuning (440Hz A) and makes no attempt to accurately capture sounds and frequencies that are not tuned to western music. As you move away from the folding frequency, there are frequencies in the human audible range that can not be represented, so they're discarded or attenuated by anti-aliasing filters. As far as I'm concerned CD audio is outdated tech that most of the world just doesn't care enough to drop. It's ridiculous in a world of 5K retina screens that people can't see the value in higher resolution audio.
- ChrisGranger 12y ago>It's ridiculous in a world of 5K retina screens that people can't see the value in higher resolution audio. Not if they can't hear the value in higher resolution audio. For many people the only difference in HD audio over 16-bit 44.1 Khz is that the files are bigger. If someone can't hear the difference, it's no surprise that they don't care to move to a new format. The screen analogy isn't perfect as most people can still readily tell the difference between an HD image and a significantly lower resolution one. (Though yeah, we're getting closer to pixel densities surpassing people's ability to resolve pixels as well, provided they're not putting their nose to the screen. It won't be too long now.)