5 ms·
Let's not forget that he was not the first to come up with this technique. From wikipedia [1]: William Bilodeau and Michael Songy discovered this technique in
by kleiba 12y ago
Let's not forget that he was not the first to come up with this technique. From wikipedia [1]:
William Bilodeau and Michael Songy discovered this technique in October 1998, and presented the technique at Creativity, a Creative Labs developer's conference, in 1999.[2] Sim Dietrich presented this technique at both GDC in March 1999, and at Creativity in late 1999.[3][4] A few months later, William Bilodeau and Michael Songy filed a US patent application for the technique the same year, US 6384822 , entitled "Method for rendering shadows using a shadow volume and a stencil buffer" issued in 2002. John Carmack of id Software independently discovered the algorithm in 2000 during the development of Doom 3.[5] Since he advertised the technique to the larger public, it is often referred to as Carmack's Reverse.
[1] http://en.wikipedia.org/wiki/Shadow_volume http://en.wikipedia.org/wiki/Shadow_volume
- digi_owl 12y agoAh, i initially heard about this as a fix for z-fighting.
- renox 12y ago<Sigh>, so many things are independently discovered.. Why do we still have patents??
- digi_owl 12y agoPatents were originally on the specific mechanical system (like the Colt revolver) or chemical composition. Math was excluded, as was computer code as a specific usage of mathematical logic. But slowly patents on computer code made its way into patents, initially as code controlling mechanical or chemical processes.
- kybernetikos 12y agoAccording to an earlier comment, iD used this technique in Doom3. Would Carmack have had to pay patent license fees?