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>I think ZDoom now supports these This has been true for a while. There are now high quality voxel replacements for almost all sprite objects that aren't monst
by pervycreeper 12y ago
>I think ZDoom now supports these
This has been true for a while. There are now high quality voxel replacements for almost all sprite objects that aren't monsters.
It would be cool if at some point in the future, game artists could make clay models (like what Adrian Carmack did), but instead of converting to multiple sprite models, scan them in 3D to produce animated voxel models.
I would also like to understand ZDoom's code at some point (esp. the voxel parts), but not quite sure where to start with that.