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People will download it if and only if: 1) They find your app 2) They want your app Posting on relevant message boards, forums, twitter and the like well help
by taprun 12y ago
People will download it if and only if:
1) They find your app
2) They want your app
Posting on relevant message boards, forums, twitter and the like well help with #1. For #2, you have to frame your description and talking points to the pain point that your app addresses.
#2 will help you figure out where to post and how to describe you app. What is it that you've built?
- theycallmeg 12y agoThe app basically allows you to view articles and videos from "within" facebook, twitter (and others) apps in a mobile friendly view.
- metaapp 12y agoSounds interesting, can you attach some screenshots?
- theycallmeg 12y agojust released it https://play.google.com/store/apps/details?id=com.inlinereader.inlinereaderapp https://play.google.com/store/apps/details?id=com.inlineread...
- xiaoma 12y agoWow. I find it interesting you assumed the app was intended to address pain. My first thought was that it was a game! I guess the lenses through which you view the world make an even starker difference than I'd already thought.
- lgas 12y agoWhat are games, but apps intended to relieve the pain of boredom?
- xiaoma 12y agoFor me at least, games tend to fit one of the following two categories: 1) Fun caused by learning—whether if it's an 80's style sidescroller a racing game or a RTS, many many games are about steadily mastering skills and using them to take on progressively harder challenges. 2) Immersive stories—RPGs can offer many of the same benefits of either reading fiction or watching movies. This type is pretty rare on a mobile device, but certainly not unheard of. In either case, a game is something I'd actively seek out, not a way of escaping "pain". I certainly don't feel a "pain" of boredom that needs to be relieved. I'm just not that morose.
- lgas 12y agoI know I'm a little late in replying, but you're taking the term pain overly literally. My point was that you can frame anything in terms of pain. For example if you're playing a game to learn, you can view that as trying to escape the pain of ignorance. There's nothing morose about it.