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While I love the way POV-Ray (And OpenSCAD, for that matter) does things, it bothers me that its language is more about specifying rendering than describing the
by eudox 12y ago
While I love the way POV-Ray (And OpenSCAD, for that matter) does things, it bothers me that its language is more about specifying rendering than describing the objects in the scene. That is, the textual commands directly used for rendering, you can't use POV-Ray's language to define a scene and then export it to some 3D file format, to the best of my knowledge, which can then be rendered somewhere else.
- geon 12y agoPovray relies heavily on operations on primitives like spheres and cylinders, and uses procedural texturing. That can't easily be efficiently converted to triangles and texture maps.
- yetihehe 12y agoIt's hard to port scripting language to "just" data file. Povray's scene description language is so much more versatile (if's, cases, loops, imports...).