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I have experience running blender in a completely scripted manner, from geometry creation, to camera motion, to rendering. These links may help: (1) Blender 2
by GrantS 12y ago
I have experience running blender in a completely scripted manner, from geometry creation, to camera motion, to rendering. These links may help:
(1) Blender 2.6, Python Manual with full API and Tutorials
http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/...
(2) Run python scripts through blender from command line:
blender -b -P script.py
blender -b --python-console (for interactive console)
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Command_Line http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Comm...
- GrantS 12y agoTo follow up with a working example of python via headless blender on the command line, the following 4 lines interactively get me an image of a sphere saved to /tmp/.png ./blender -b --python-console >>> import bpy >>> bpy.ops.mesh.primitive_uv_sphere_add(size=3.0,location=(0,0,0)) >>> bpy.ops.render.render(write_still=True)
- dirkk0 12y agoGreat, thanks! Does this work on a Mac and/or Linux?
- zulko 12y agoI just tested it on Ubuntu, it worked. My point in the post was more that the embedded Python in Blender isn't really a "binding", it forces you to use Blender's 'internal' Python installation, so you must reinstall all the packages that you need specifically for Blender's Python (I don't know how, but I think there is a way). Also, this makes it impossible to use virtualenv, I guess (not sure). In short, it would be cool if it just "worked from Python".
- GrantS 12y agoI ran this on a Mac, should work on Linux as well. Since it may not be obvious, the "blender" command line executable is located within the regular Mac OS X Application bundle for blender that you would download from the web: /Applications/Blender/blender.app/Contents/MacOS/blender