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The headline does not match his conclusion at all, in my opinion. What he's trying to say is that "dynamic scripting languages are slower and more error-prone t
by x3ro 12y ago
The headline does not match his conclusion at all, in my opinion. What he's trying to say is that "dynamic scripting languages are slower and more error-prone than compiled, statically typed languages". And to determine whether or not a scripting language is ever a good idea from 3 or 4 examples does not seem like a good idea. E.g. Lua seems to be a pretty good fit for the WoW UI scripting stuff and EA used Python (apparently successfully) for their Sims 4 scripting (sorry for it both being examples of games, those were just the first that came to my mind :D)