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I've been noodling around with Minecraft servers because it was the original idea behind what I'm now working on at StackMonkey. Messing around with the deploy
by kordless 12y ago
I've been noodling around with Minecraft servers because it was the original idea behind what I'm now working on at StackMonkey. Messing around with the deployment for these servers[1] has helped me refine the business models a bit to make them more manageable. As a result, we'll have self-hosted managed-software-as-a-service deployments within a month or so.
The demo server for Minecraft on the site[2] launches a server with ScriptCraft installed, which allows you to run JavaScript executables that execute actions in game. For example, you can build a sphere of TNT boxes with a very short JS comman. The intent behind this is to be able to bring the Bitcoin payment addresses for the server(s) in game where they can be managed by others. I'm working on getting qrcode.js running in game so I can build payment codes out of blocks. I'll also need to figure out a way to show the time left on the server.
Now that I've read the post, I'm wondering how valuable adding the ability to op someone based on Bitcoin payments would be? It seems there needs to be a decent auth mechanism for this that can be quickly hooked up to the server. If the author's daughter wanted to 'op' herself, she simply sends in a very small amount of Bitcoin to the server. If the daughter's friend wanted to do it and was on with others, then they'd need to send in more to prove they weren't a bad actor. Maybe 10 cents or so.
This is all related to enabling managing you software remotely on someone's cloud as if it were a public cloud. Enabling permissions for lower level users for high level functionality will surely be something we have to tackle.
[1] https://gist.github.com/kordless/beba0a6fa8edcda3b15a https://gist.github.com/kordless/beba0a6fa8edcda3b15a
[2] https://www.stackmonkey.com/demo/minecraft/ https://www.stackmonkey.com/demo/minecraft/