3 ms·
Only with motion blur. Movies seem fluid even at 18 fps because the motion is so blurred. If you try to play a video game without motion blur at 18 fps it just
by Houshalter 12y ago
Only with motion blur. Movies seem fluid even at 18 fps because the motion is so blurred. If you try to play a video game without motion blur at 18 fps it just looks awful.
It also depends on darkness and color, so I really doubt the eye's fps has anything to do with the brains perception of time.
Here's a great article on this subject: http://www.100fps.com/how_many_frames_can_humans_see.htm http://www.100fps.com/how_many_frames_can_humans_see.htm
- taeric 12y agoFor those that have a hard time seeing why this matters, it can be thought of as a matter of sampled versus not. Games are essentially sampled screenshots. With virtually no hints as to what happened between samples. Just, in one frame an item is in coordinate X. In the next, it is in Y. Movies, on the other hand, were not discrete samples of time. If between frame A and B, an item moved between point X and Y, then it will leave a blur between them. That is, the information is distorted, but it is there. Unlike the discrete sampling where the information is just lost.
- TheLoneWolfling 12y agoThat's only true if the camera keeps the shutter open for the full interval of the frame. Shutter speed is different from framerate. In high light situations, you won't end up with (much) motion blur.
- taeric 12y agoRight, I hadn't meant to say that you keep all of the information. Just that you don't typically lose all of it. Contrasted with perfectly discrete samples.