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Preferably a WebGL capable browser and video card, otherwise Three.js could potentially switch to HTML5 canvas.
by AlexeyBrin 12y ago
Preferably a WebGL capable browser and video card, otherwise Three.js could potentially switch to HTML5 canvas.
- erikb 12y agoOn the newest FF it's very slow (maybe not WebGL?) and on the current Chromium it's not even loading. Both running on a freshly installed Ubuntu 14.04.
- dkyc 12y agoButter-smooth on latest Chrome for Mac OS X
- AlexeyBrin 12y agoDo you have proper drivers for your video card on Ubuntu ? On my MacBook Air runs smooth on both Chrome and Firefox. Same on Windows 8.1. Unfortunately, I can't test it on Ubuntu because I don't have a GUI installation of Ubuntu (I use the server version).
- bryanlarsen 12y agodoes this work? http://get.webgl.org/ http://get.webgl.org/ what does about://gpu say in Chrome? There are bugs in the latest version of Chrome for Ubuntu in both the Intel and nVidia drivers.
- diltonm 12y agoI ran it on Ubuntu 14.04, Google Chrome, nVidia card, it ran great! The CPU usage was a lot lower than I expected for JavaScript doing WebGL.
- nacs 12y agoRuns smoothly on FF on my Macbook (Retina). You likely have a driver issue.