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Thats a valid point -- the big issue on this one is, how do you handle the varied screen size/varied capabilities dilemma? Or rather, how do you get developers
by pospischil 17y ago
Thats a valid point -- the big issue on this one is, how do you handle the varied screen size/varied capabilities dilemma? Or rather, how do you get developers to target so many different devices? I think you get stuck with devs building for the lowest common denominator.
To illustrate the point, consider an imaginary situation where a android has 3 phones on the market, with equally split distribution:
1) black and white 200x300 screen
2) color 320x480 screen
3) color 800x600 screen
Which one do developers build for?
Multiply this by different capabilities (one has a compass, the others don't. One has a high quality graphics chip, the others don't, etc.) In this latter case, you can really see that it will be difficult to get a significant amount of developers to take advantage of all the capabilities of the phone.
I think gruber talked about this a while back, but all I could find with a quick search was this: http://daringfireball.net/linked/2008/09/24/g1-flaws http://daringfireball.net/linked/2008/09/24/g1-flaws