4 ms·
That's what we had originally, but you lose out on the ability to take advantage of GPU hardware acceleration (in current browsers, at least; there's no actual
by spicyj 12y ago
That's what we had originally, but you lose out on the ability to take advantage of GPU hardware acceleration (in current browsers, at least; there's no actual technical reason preventing GPU acceleration for SVG drawing that I know of).
- datashovel 12y agoI am probably assuming several things about how that would be implemented. I personally decided to abandon the idea of using Raphaeljs because it appeared to assume too many things about how I was going to be interacting with the SVG objects on the canvas. I found that (for my purposes) working directly with the objects was a huge win in terms of performance.
- datashovel 12y agoHaven't looked enough at it, but I've been meaning to dig in to http://snapsvg.io/ http://snapsvg.io/ to see if it is any better. Apparently done by the same guy behind Raphaeljs