3 ms·
But gaming? Though iDevices are huge for gaming, you can definitely tell it's not in the company's DNA.
by MrJagil 12y ago
But gaming? Though iDevices are huge for gaming, you can definitely tell it's not in the company's DNA.
- Geee 12y agoVR isn't necessarily about gaming. Generally there's huge opportunities for novel user interfaces.
- MrJagil 12y agoThe use of "not necessarily" implies that gaming is essential to VR, though.
- widdershins 12y agoIt just implies that most people think of VR in that context.
- MrJagil 12y agoHm, yeah, I agree.
- illumen 12y agoYou realise the founders of Apple worked for Atari right? Also, iTunes is one of the biggest markets for games?
- MrJagil 12y agoIndeed I do, therefore "Though iDevices are huge for gaming...". I would argue however, that Apple, in stark contrast to Microsoft for instance, is in no way a gaming company. Game Center (which seems unpopular with dedicated gamers) is one of their few forays into the market. Text, photography, industrial design, general UI seems much more of a passion. It is a muddy area though; Apple has frequently invited game designers on stage at keynotes.
- leoc 12y agoWell, firstly, as Geee said, VR isn't as dominated by gaming as you'd think. Even without getting into novel and unobvious uses of VR, it's an obvious choice for things like inflight entertainment: movies'n'music, picture viewing, even ebook reading. It also has obvious applications for some of Apple's "creative professional" users. Secondly, Apple is just launching the Apple Watch, despite the fact that the wearables market is not an easy fit for Apple's DNA and public image either. If Apple wants to keep making grand entries into personal-device categories (which evidently it does) then it just has to go where the remaining unentered categories are.