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People who are interested in this may also be interested in Mauve's posts on rollback-based netcode for fighting games, and how he handled some issues related t
by CocaKoala 12y ago
People who are interested in this may also be interested in Mauve's posts on rollback-based netcode for fighting games, and how he handled some issues related to that:
http://mauve.mizuumi.net/2012/02/22/investigating-rollcasters-timing-issues/ http://mauve.mizuumi.net/2012/02/22/investigating-rollcaster...
http://mauve.mizuumi.net/2012/03/08/how-i-didnt-clip-the-sound-effects/ http://mauve.mizuumi.net/2012/03/08/how-i-didnt-clip-the-sou...
http://mauve.mizuumi.net/2012/07/05/understanding-fighting-game-networking/ http://mauve.mizuumi.net/2012/07/05/understanding-fighting-g...