3 ms·
I found great joy in reading about Quake3's networking model [1]. It is build on top of the assumption that the network is unreliable: most of the packets will
by brute 12y ago
I found great joy in reading about Quake3's networking model [1]. It is build on top of the assumption that the network is unreliable: most of the packets will be dropped and those that make it are not in sequence.
[1] http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Ne...
- nly 12y agoIt's interesting how similar that approach is to the one taken by Mosh: https://mosh.mit.edu/#techinfo https://mosh.mit.edu/#techinfo