3 ms·
And there you have it: speedhack :) This is a topic of where to process commands (client vs server), what data to send, which restrictions to impose, what rule
by gear54rus 12y ago
And there you have it: speedhack :)
This is a topic of where to process commands (client vs server), what data to send, which restrictions to impose, what rules to enforce, etc. Give client too much say in the simulation and it can ruin the experience of others, leave it all on server and enjoy your lack of speed.